My teenager, better known here as the artist behind No Business Plan, is busy with high‑school. Shockingly, she did not love my brilliant suggestion to drop out and help me make crappy mobile games full‑time.

The bigger reason for the slowdown is me. About three months ago, I jumped back into full‑time work doing web development at an agency that specializes in ecommerce integrations.

Game‑making is on pause. Not forever, just until life settles into a shape that leaves more room for it.

Leave a comment